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25-48 matching games

Lions of Lydia box art

Lions of Lydia

Draw a merchant from your bag, place it in the shared market, take the action associated with its destination and color, collect or exchange resources, spend goods and lion coins on property cards, improve your tableau, then score buildings and end-game bonuses when the property deck reaches its trigger.

Year2021 Players2-4 Time30-60 Weight1.95 Age14+
Ancient City Building Economic Deck, Bag, and Pool Building End Game Bonuses Variable Set-up Country: Iran Country: Turkey
Keyside box art

Keyside

Assign values one through six across your colored dice, take turns leading landings by spending a die and sailing a boat to a harbour, let rivals follow, place keyples to claim work, then resolve occupied harbours for resources and actions, improve skills and buildings, and score the strongest network after three years.

Year2025 Players1-4 Time90-120 Weight3.9 Age14+
Economic Medieval Follow Set Collection Variable Set-up
Azure box art

Azure

Assemble the modular realm, take turns placing stones, collect qi from matching domains, spend cards for boons, contest the four beasts, use their once-per-game powers, and be first to reach the end of the wisdom path.

Year2026 Players2 Time20 Weight2.1 Age8+
Abstract Strategy Mythology Area Majority / Influence Hand Management Once-Per-Game Abilities
Avant Carde box art

Avant Carde

Match an exhibition, earn cash, and curate a sharper art deck before the awards run out.

Year2024 Players1-5 Time25-35 Weight1.85 Age8+
Card Game Number Deck, Bag, and Pool Building Matching Set Collection
Thebai box art

Thebai

Plan the Archon route before placing a die, promote workers around future council opportunities, and keep enough military strength to protect Cadmea without stalling the estate engine.

Year2025 Players1-4 Time90-150 Weight3.76 Age14+
Ancient City Building Dice Contracts End Game Bonuses Events
Gold Country box art

Gold Country

Track who owns each company before improving it, use chained development actions to change several valuations at once, and keep enough flexibility to sell before an opponent undercuts your best holding.

Year2026 Players2-4 Time30-60 Weight2.06 Age8+
American West Economic Chaining Commodity Speculation Hexagon Grid
Kanal box art

Kanal

Choose buildings as a connected system rather than isolated point sources, reserve space for the infrastructure they require, and use the resource wheel when an unchosen option is about to become more valuable.

Year2024 Players1-2 Time45 Weight2.73 Age12+
City Building Economic Industry / Manufacturing Increase Value of Unchosen Resources Market Variable Set-up
Dungeon Kart box art

Dungeon Kart

Increase speed only when the next corners can absorb it, keep a coin ability ready for congestion, and use place-dependent spells where their catch-up value is greatest.

Year2024 Players2-8 Time30-60 Weight2.23 Age10+
Racing Video Game Theme Grid Movement Race Variable Player Powers
Nebula box art

Nebula

Choose objectives that overlap, preserve flexible spaces near several constellations, and track which star colors opponents are racing to collect before paying extra time for a scarce piece.

Year2023 Players2-4 Time30-45 Weight2.25 Age8+
Abstract Strategy Puzzle Connections End Game Bonuses Grid Coverage
Aeon’s End: The Descent box art

Aeon’s End: The Descent

Coordinate turn-order risks aloud, build discard sequences that produce purposeful future hands, and decide early whether a Friend’s support is worth the extra Foe pressure it may invite.

Year2024 Players1-4 Time60 Weight3 Age14+
Card Game Fantasy Fighting Chit-Pull System Cooperative Game Deck, Bag, and Pool Building
Peaks box art

Peaks

Preserve flexibility in your dice and equipment; the strongest route can change when another expedition commits to the same part of the mountain.

Year2025 Players1-6 Time60-120 Weight2.7 Age12+
Adventure Area Majority / Influence Dice Rolling Follow
Tax the Rich box art

Tax the Rich

Bid with both your hand and the likely partner card in mind; a well-timed Revolution can rescue weak-looking cards after opponents spend their power.

Year2025 Players3-6 Time20-30 Weight1.89 Age14+
Card Game Humor Political Team-Based Game Trick-taking Variable Set-up
Farms Race box art

Farms Race

Build an income base before overextending; a negotiated border can buy the turn you need to arm a decisive attack.

Year2024 Players2-4 Time60-120 Weight2.33 Age14+
Animals Economic Farming Area Majority / Influence Dice Rolling Die Icon Resolution
Fall of Lumen box art

Fall of Lumen

Coordinate deck growth with board position; a powerful engine cannot rescue a Keeper if its agents arrive in the wrong district or one turn too late.

Year2024 Players1-4 Time80-150 Weight3.62 Age14+
Adventure Fantasy Travel Area Movement Contracts Deck, Bag, and Pool Building
Kathmandu box art

Kathmandu

Plan two or three terrain boards ahead: the best die is often the one that lines up your next animal or temple action rather than the one that moves farthest now.

Year2024 Players2-4 Time60-75 Weight2.38 Age12+
Animals Dice Travel Dice Rolling Race Set Collection
Jokkmokk: The Winter Market box art

Jokkmokk: The Winter Market

Build toward two compatible scoring sets early, then use the time track to claim the evening spaces that complete both rather than chasing every attractive stall.

Year2023 Players1-5 Time45 Weight1.33 Age12+
Economic Travel Set Collection Tile Placement Turn Order: Time Track
Waffle Time box art

Waffle Time

Plan syrup routes before chasing isolated fruit bonuses, and use turn-order tiles to reach the toppings your grid needs next.

Year2023 Players1-4 Time25-30 Weight2.21 Age10+
Abstract Strategy End Game Bonuses Grid Coverage Open Drafting
Nassau box art

Nassau

Recruit crew and provisions in step with the weapons and cannons you plan to use; impressive gear scores nothing if your ship cannot staff or reach its adventures.

Year2024 Players2-4 Time90-120 Weight3.19 Age14+
Adventure Pirates Dice Rolling Set Collection Variable Set-up
France '40: 2nd Edition box art

France '40: 2nd Edition

Operational tempo is the campaign: concentrate enough force to create a breakthrough, then protect supply and exploitation routes before the defender rebuilds a coherent line.

Year2024 Players2 Time240-360 Weight3.33 Age14+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
Kyoto no Neko box art

Kyoto no Neko

Explore widely before forcing difficult checks; every useful discovery and skill increase makes the scenario’s later missions much easier to finish.

Year2024 Players2-4 Time35 Weight1.74 Age8+
Adventure Animals Exploration Dice Rolling Grid Movement Scenario / Mission / Campaign Game
Desperate Oasis box art

Desperate Oasis

Build groups where their movement will matter twice: first to secure a lane, then to leave your opponent awkward placements on the neighboring oasis.

Year2024 Players2 Time15-25 Weight1.63 Age8+
Animals Card Game Area Majority / Influence Hand Management Variable Set-up
Thiefdom box art

Thiefdom

Plan the whole night as a route, not three isolated actions; a guard moved early can open your delivery while closing the street a rival still needs.

Year2025 Players1-4 Time60-120 Weight3.04 Age14+
Medieval Action Queue Area Movement Modular Board
Snowcrest box art

Snowcrest

Build a village that can convert resources twice—first into reliable actions, then into offerings or scrolls—so no worker becomes stranded behind a single narrow plan.

Year2025 Players1-4 Time15-60 Weight2.47 Age14+
Animals Card Game Fantasy Hand Management Multi-Use Cards Solo / Solitaire Game
6: Siege – The Board Game box art

6: Siege – The Board Game

Build a squad around two or three deliberate synergies, then spend the preparation phase creating lines of sight and breach routes that force the opponent to react on your clock.

Year2024 Players2-4 Time60 Weight3.48 Age14+
Fighting Miniatures Modern Warfare Action Timer Betting and Bluffing Dice Rolling