Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Rev a villainous kart, drift across a modular dungeon track, collect coins, and sling position-sensitive spells on the race to the finish.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Race
Compete to reach a destination, threshold, or objective before opponents.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Dungeon Kart brings tactical kart racing to the pixel-art world of Boss Monster. Players assemble a modular course, choose asymmetrical racers, and manage speed on individual dashboards. Higher gears provide more movement points, but they also make sharp turns, rough terrain, hazards, and crowded routes more dangerous. Racers can drift, bump rivals, collect coins, and spend character-specific abilities while spells create the familiar chaos of bombs, boosts, fireballs, and last-place advantages. Spell strength changes with race position, giving trailing players tools to catch the leaders. Multiple course layouts, racer powers, kart combinations, and support for up to eight players make each contest a different mix of route planning, calculated risk, and gleeful sabotage.