Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Plan three thieves at once, outmaneuver the city guard, and carry the richest loot through medieval Bacharach.
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Modular Board
Build the play area from interchangeable sections that vary between games.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Thiefdom puts rival guilds in charge of three thieves each during six nights in medieval Bacharach. Every round begins with simultaneous planning, then queued actions unfold across a modular city of eight districts. Thieves gather equipment, scout routes, steal valuables, and deliver loot while every player influences the same city guards. Moving a guard can protect your own operation or ruin a rival’s carefully timed heist. Tavern guests, equipment cards, and changing district layouts make each night a different logistical puzzle, while a dedicated solo mode preserves the pressure of planning around an active city.