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1-24 matching games

Speakeasy box art

Speakeasy

A long, highly interactive Lacerda design about logistics, influence, risk, and building the richest Manhattan operation.

Year2025 Players1-4 Time50-180 Weight4.43 Age14+
Economic Industry / Manufacturing Mafia Area Majority / Influence Hand Management Pick-up and Deliver Cities: New York (New York, USA) Country: USA
Horrified: American Monsters box art

Horrified: American Monsters

Spend investigator actions to gather items and protect townsfolk, then survive the monster phase while solving each cryptid’s unique challenge.

Year2021 Players1-5 Time60 Weight2.25 Age10+
Horror Action Points Cooperative Game Dice Rolling
Container: 10th Anniversary Jumbo Edition! box art

Container: 10th Anniversary Jumbo Edition!

Produce and price containers, buy rivals’ stock, sail a loaded ship, and judge whether an island auction is worth accepting or matching yourself.

Year2018 Players3-5 Time75-90 Weight2.93 Age13+
Economic Industry / Manufacturing Nautical Auction / Bidding Closed Economy Auction Commodity Speculation
Flick 'em Up! box art

Flick 'em Up!

Choose lawmen or outlaws, assemble the scenario town, then flick movement discs and bullets to complete the objective before the rival team.

Year2015 Players2-10 Time30-45 Weight1.35 Age7+
Action / Dexterity American West Fighting Flicking Pick-up and Deliver Team-Based Game
Explorers of the North Sea box art

Explorers of the North Sea

Add one hex, take up to four movement or interaction actions, carry Vikings and livestock by longship, and score raids, outposts, islands, and deliveries.

Year2016 Players1-4 Time45-60 Weight2.13 Age12+
Animals Exploration Medieval Action Points Area Majority / Influence Grid Movement
Black Fleet box art

Black Fleet

Use one movement card to sail your merchant, pirate, and a navy ship; deliver cargo, raid opponents, bury goods, and buy all four upgrades before the final ransom.

Year2014 Players3-4 Time60 Weight1.94 Age14+
Miniatures Nautical Pirates Area Movement Grid Movement Hand Management
Ghost Fightin' Treasure Hunters box art

Ghost Fightin' Treasure Hunters

Roll and move, pick up jewels, fight ghosts, combine two hunters against hauntings, and get the whole team outside before six rooms become haunted.

Year2013 Players2-4 Time30 Weight1.62 Age8+
Adventure Children's Game Fantasy Cooperative Game Dice Rolling Pick-up and Deliver
Via Nebula box art

Via Nebula

Spend two actions to clear mist, open resource sites, move shared goods along the network, and complete contracts before rivals consume the materials you need.

Year2016 Players2-4 Time45-60 Weight2.25 Age12+
Territory Building Transportation Action Points Connections Contracts
Ironwood box art

Ironwood

Choose three faction cards, spend them on movement and special actions or hide them as combat bids, then race to complete three faction-specific objectives.

Year2024 Players1-2 Time30-60 Weight2.84 Age12+
Fantasy Wargame Area Movement Card Play Conflict Resolution Command Cards
Merchant of Venus (Second Edition) box art

Merchant of Venus (Second Edition)

Roll and navigate the galaxy, reveal alien cultures, buy goods where they are produced, sell them where demand is high, and reinvest profits in ships and infrastructure.

Year2012 Players1-4 Time120-240 Weight3.01 Age14+
Economic Exploration Science Fiction Commodity Speculation Dice Rolling Pick-up and Deliver
Horrified: Dungeons & Dragons box art

Horrified: Dungeons & Dragons

Choose heroes and monsters, collect items, escort citizens, solve each creature’s unique challenge, survive monster attacks and d20 rolls, and defeat every threat before terror peaks.

Year2025 Players1-5 Time45-60 Weight2.18 Age10+
Horror Miniatures Action Points Cooperative Game Dice Rolling
Resafa box art

Resafa

Use each card in one of several ways, build roads and canals, deliver goods, improve workshops and water systems, and convert connected routes into points.

Year2024 Players1-4 Time60-150 Weight3.62 Age14+
Ancient Transportation Travel Hand Management Multi-Use Cards Network and Route Building
Horrified: World of Monsters box art

Horrified: World of Monsters

Choose heroes and monsters, move between locations, collect and spend items, rescue citizens, survive monster attacks, solve every unique challenge, and keep terror below its limit.

Year2024 Players1-5 Time60 Weight2.35 Age10+
Horror Miniatures Action Points Cooperative Game Dice Rolling
Botany box art

Botany

Choose a Victorian collector, plan expeditions, roll through travel events, acquire equipment and investments, gather flowers around the world, and bring valuable sets home.

Year2024 Players1-5 Time45-90 Weight2.06 Age8+
Adventure Educational Humor Dice Rolling End Game Bonuses Events
Neko Syndicate box art

Neko Syndicate

Expand a pyramidal command tableau, route your leader down its branches, cook and move sushi, fulfill deliveries, race for Kumichō missions, and optimize fifteen turns.

Year2024 Players1-4 Time20-40 Weight2.67 Age14+
Animals Mafia Action Points Pattern Building Pick-up and Deliver
Cretaceous Rails box art

Cretaceous Rails

Assemble the modular map, place workers for actions and resources, build connected rails, upgrade engines, collect dinosaurs, fulfill delivery contracts, and score the most valuable transport network.

Year2025 Players1-4 Time30-120 Weight2.77 Age14+
Economic Prehistoric Science Fiction Modular Board Network and Route Building Pick-up and Deliver
Sand box art

Sand

Set out the desert network and player boards, roll action dice, accept contracts, load goods, manage worm capacity and movement, use songs and settlements, complete deliveries, unlock upgrades, and finish with the strongest route network.

Year2024 Players1-4 Time120 Weight3.3 Age14+
Transportation Action Points Contracts Dice Rolling Components: Control Boards Series: Small Box Euros (Devir)
The Ruhr: A Story of Coal Trade box art

The Ruhr: A Story of Coal Trade

Seed the Ruhr with demand markers and money, load a coal die, spend movement to navigate the river, deliver to an eligible town or factory, take its progress benefit, invest in locks and warehouses, resolve historical events, and score money, development, exports, and end-game objectives after twelve rounds.

Year2017 Players2-4 Time120 Weight3.68 Age12+
Economic Environmental Industry / Manufacturing Action Drafting Pick-up and Deliver Track Movement Digital Implementations: Board Game Arena Occupation: Merchant
India Rails box art

India Rails

Draw the network, chase lucrative demand cards, and turn careful logistics into a rail empire.

Year1998 Players2-6 Time180 Weight2.61 Age12+
Economic Trains Transportation Crayon Rail System Hexagon Grid Network and Route Building
Bombay box art

Bombay

Watch the silk market, chain deliveries through useful cities, and build palaces where rival routes will pay you.

Year2009 Players2-5 Time30-60 Weight2.04 Age10+
Economic Transportation Action Points Pick-up and Deliver Point to Point Movement
Alcatraz: The Scapegoat box art

Alcatraz: The Scapegoat

Contribute enough to stay indispensable, trade favors before the scapegoat vote, and time item deliveries so the escape advances without handing a rival the safest route out.

Year2011 Players3-4 Time60 Weight2.33 Age15+
Bluffing Negotiation Action Points Grid Movement Modular Board
Oranges & Lemons box art

Oranges & Lemons

Upgrade transport only when it unlocks a profitable route, coordinate storage with upcoming contracts, and use loans to accelerate a plan that can repay itself rather than to patch a weak turn.

Year2024 Players2-5 Time90-120 Weight3.25 Age12+
Age of Reason Economic Contracts End Game Bonuses Hidden Victory Points
Shinjuku box art

Shinjuku

Place stores where several routes can converge, retain cards that let you move customers immediately after opening a line, and avoid building a connection that gives a rival more traffic than it gives you.

Year2024 Players2-4 Time60 Weight2.53 Age10+
Economic Trains Transportation Hand Management Network and Route Building Pick-up and Deliver
A.D.E.L.E. box art

A.D.E.L.E.

As the crew, communicate priorities without exposing the exact route; as A.D.E.L.E., spend energy where several plausible actions overlap instead of chasing a single guess.

Year2021 Players1-5 Time90-120 Weight2.97 Age12+
Adventure Horror Science Fiction Action Points Area Movement Dice Rolling