Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
How it plays
How does it play?
Travel the Victorian world collecting rare flowers, improve your estate, and return with the most prestigious botanical collection.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Investment
Commit resources now to improve income, control, or value later.
Events
Triggered events alter the shared state, rules, or available choices.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
Botany is a Victorian-era adventure game about ambitious collectors crossing the world in search of remarkable plants. Each player begins with a character, a modest estate, and a route of destinations connected across a large map. Dice and event cards make travel uncertain, while investments in equipment, companions, and estate improvements help turn risk into a workable expedition plan. Flowers are not merely points: their locations shape efficient routes, and the bonuses for completing collections reward players who commit to a botanical specialty without ignoring opportunities along the way. Pick-up-and-deliver movement gives the game its clear arc—leave home underprepared, adapt to the events encountered abroad, then return with discoveries worth displaying. The presentation leans into the romance and humor of nineteenth-century exploration, but the decisions remain approachable for families. Solo play emphasizes route efficiency; larger groups add a lively race for destinations, upgrades, and endgame bonuses.