Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Ride giant worms between desert settlements, collect contracts, deliver scarce goods, and rebuild a fallen world through careful logistics.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Different Dice Movement
Different dice govern the movement of different pieces or groups.
Read the full game description
Sand is a strategic pick-up-and-deliver game set in the post-apocalyptic world of the Kemushi Saga. Players guide riders and giant sand worms across a network of desert settlements, gathering contracts and transporting goods where they are most valuable. Every extra cargo piece slows movement, so an ambitious delivery must be weighed against route efficiency, worm care, and the actions available on personal dice. Songs, shamans, shelters, and Iwakura rocks create tactical shortcuts and upgrades, while competing players crowd the same markets and delivery tracks. The map rewards long-term planning but changing demand keeps routes from becoming automatic. A solo mode provides a demanding logistical puzzle; multiplayer adds a constant race for contracts, resources, and the most efficient paths.