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Pandemic Legacy: Season 1
Coordinate roles through a campaign where the board permanently changes.
Unmatched: Houdini vs. The Genie
Maneuver, draw, and attack with a unique fighter deck while preserving enough cards to survive the rival’s counterplay.
Horrified: American Monsters
Spend investigator actions to gather items and protect townsfolk, then survive the monster phase while solving each cryptid’s unique challenge.
A Study in Emerald
Place influence to claim cards and cities, build your deck, move and protect agents, manipulate war or revolution, and ensure your hidden faction survives the final comparison.
Merchant of Venus (Second Edition)
Roll and navigate the galaxy, reveal alien cultures, buy goods where they are produced, sell them where demand is high, and reinvest profits in ships and infrastructure.
Unmatched: Hell’s Kitchen
Choose Daredevil, Elektra, or Bullseye, take two actions per turn, maneuver across connected spaces, resolve hidden-card combat, exploit item tokens, and defeat every opposing hero.
Wilderness War
Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.
Stronghold
Spend invading units across siege phases, grant the defender time in return, build engines and fortifications, contest each wall section, and determine whether the fortress falls before glory runs away.
Unmatched: Slings and Arrows
Move through the Globe, play attack and defence cards face down, exploit four radically different fighter decks, and defeat the opposing hero before your own health runs out.
Kronologic: Paris 1920
Choose a room, pair its card with a time or suspect tile, announce the public clue, keep the private clue, chart every movement, and solve first.
Unmatched: Brains and Brawn
Choose a hero, maneuver through the arena, spend two actions, and resolve attacks with hidden cards until every rival fighter is defeated.
Unmatched: For King and Country
Select a Marvel hero, spend two actions to maneuver, scheme, or attack, resolve card effects in order, use battlefield items, and defeat the rival hero.
Ayar: Children of the Sun
Place workers, travel the Andes, improve clan skills, influence which Ayar survive, balance sun and moon favor, and score through your weakest divine path.
Unmatched: The Witcher – Steel and Silver
Choose Geralt, Ciri, or the Ancient Leshen, maneuver twice per turn, play schemes and combat cards, exploit a unique ability, and defeat every rival hero.
Unmatched: The Witcher – Realms Fall
Choose a Witcher fighter, spend two actions to maneuver, scheme, or attack, manage a single action deck, exploit zones and line of sight, and reduce every opposing hero to zero health.
Beyond the Horizon
Choose an action from the shared tech tree, develop population and production, explore the modular map, settle villages and cities, complete goals, and build history’s most influential society.
Horrified: Dungeons & Dragons
Choose heroes and monsters, collect items, escort citizens, solve each creature’s unique challenge, survive monster attacks and d20 rolls, and defeat every threat before terror peaks.
Reef Project
Move your research vessel, collect resources, establish reef projects, connect sites, compete for influence, and align sets and bonuses before final scoring.
Horrified: World of Monsters
Choose heroes and monsters, move between locations, collect and spend items, rescue citizens, survive monster attacks, solve every unique challenge, and keep terror below its limit.
Luna Maris
Move specialists through the lunar station, spend oxygen and resources, fulfill contracts, mine and recycle materials, conduct research, launch expeditions, and build the most successful Moon base.
Trekking the World: Second Edition
Spend travel cards to move, collect regional souvenirs, claim destinations with matching sets, use encounters and trekker powers, complete tours, and score the richest journey.
Sand
Set out the desert network and player boards, roll action dice, accept contracts, load goods, manage worm capacity and movement, use songs and settlements, complete deliveries, unlock upgrades, and finish with the strongest route network.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
Wellington: The Peninsular War 1812-1814
Choose a scenario and assign the four commands, deal strategy cards, alternate card plays as command points or events, move armies along connected spaces, resolve interceptions, battles, sieges, attrition, and political control, then check automatic victory or compare points at the scenario end.