Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Plan a worldwide route, collect regional souvenirs, and visit remarkable destinations in a welcoming travel game.
Core mechanisms
Key systems that shape the decisions players make.
Multi-Use Cards
Use the same card in different ways, making each play a trade-off.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Open Drafting
Select cards or items from a shared face-up display.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
Read the full game description
Trekking the World: Second Edition is an accessible route-building game that sends players across a colorful world map. Travel cards provide movement points and colors used to claim destination cards, so a single hand must support both the next journey and the places worth visiting. Region tokens reward broad exploration, while tours, encounters, and once-per-game abilities create new opportunities around the map. The second edition streamlines movement and scoring, adds asymmetric trekker powers, and supports solo play alongside groups of up to five. Destination art and short cultural notes make the journey educational without slowing the race, and changing card displays ensure that every itinerary asks for a different balance of efficiency and ambition.