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Wellington: The Peninsular War 1812-1814 box art
2005 Ranked #4,700

Wellington: The Peninsular War 1812-1814

Four commands, two fragile coalitions, and one card-driven campaign across Iberia—coordinate allies before Napoleon’s armies close the road.

Wargame Campaign / Battle Card Driven Point to Point Movement History: Napoleonic Wars

Players

2-4

Play time

180 min

Age

12+

Complexity

3.2/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 1.8/5

Harder to teach

Replay value 4.8/5

High replayability

Interaction 4.9/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.8/5

Deep strategy

Player control 4.2/5

More strategic control

Setup time About 20 min
Teach time About 45 min
Table footprint Large
Campaign commitment No campaign
Recommended edition Wellington: The Peninsular War 1812–1814 – GMT Games English Edition
See all 18 specifications

How it plays

How does it play?

Command Britain, Spain, and rival French armies through a card-driven campaign of sieges, alliances, attrition, and shifting control in Iberia.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Wellington: The Peninsular War 1812–1814 adapts GMT’s Napoleonic card-driven system to the final campaigns in Spain and Portugal. Four commands—Britain, Spain, France North, and France South—operate as two uneasy teams across a point-to-point map. Strategy cards supply command points for movement and operations or fire as historical events that reshape diplomacy, reinforcements, initiative, and attrition. Armies must secure routes, lift sieges, coordinate allied commanders, and decide when to concentrate for battle. The team structure is central: partners share the objective of defeating the opposing coalition but retain separate forces, hands, and priorities, so cooperation and timing matter at every scale.

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Videos (1)

How to play

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Wellington: The Peninsular War 1812–1814 – GMT Games English Edition 2005 English GMT Games / US

Game and edition data

All specifications (18)

Play and group

Players
2–4
Play time
180 min
Age
12+
Complexity
3.2/5
App
None app

Practicalities

Setup time
About 20 min
Teach time
About 45 min
Teardown time
About 15 min
Table footprint
Large

Campaign and continuity

Campaign commitment
No campaign
Group continuity
Fixed Group
Resettable
Fully Resettable

Edition and product

Recommended edition
Wellington: The Peninsular War 1812–1814 – GMT Games English Edition
Language
English
Region
US
Availability
Current
Edition type
Retail
Current edition
No
Credits and catalog connections

Credits

Designers

1
Mark McLaughlin

Artists

3
Sir Thomas Lawrence Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

No published linked games yet.