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Lisboa
Coordinate nobles, decrees, ships, and reconstruction in a dense economic puzzle.
Azul
Draft tiles into pattern rows while timing placement and denial.
Vinhos: Deluxe Edition
Manage vineyards, cellars, exports, and timing in a wine economy.
Pandemic: Iberia
Share cards, build rails, and manage diseases without modern cures.
Azul: Summer Pavilion
Draft tiles into star patterns with timing and bonus placement.
Coimbra
Compete for contested options while managing cost and timing.
Goa: A New Expedition
Push your luck for bigger rewards while risk keeps building.
Navegador
Move forces between areas to control positions and pressure rivals.
Age Of Empires Iii: The Age Of Discovery
Place workers to claim actions and turn resources into plans.
Azul: Stained Glass Of Sintra
Build patterns from chosen pieces to unlock scoring opportunities.
Macao
Build routes and networks to connect locations efficiently.
Madeira
Place workers to claim actions and turn resources into plans.
Vinhos
Place workers to claim actions and turn resources into plans.
Azul: Queen's Garden
Build patterns from chosen pieces to unlock scoring opportunities.
Vasco Da Gama
Place workers to claim actions and turn resources into plans.
Café
Move goods between locations while optimizing routes and timing.
Iberian Gauge
Plan actions in a queue and manage the timing before they resolve.
City Of Spies: Estoril 1942
Build a deck or pool that turns small actions into stronger combos.
Sail To India
Move forces between areas to control positions and pressure rivals.
Pizarro & Co.
Compete for contested options while managing cost and timing.
Arraial
Build patterns from chosen pieces to unlock scoring opportunities.
Porto
Place tiles carefully to build spatial scoring patterns.
Stephens
Prepare the shared glassworks, workers, contracts, resources, and player boards; place workers to produce and trade, invest in stronger industrial actions, fulfil contracts, collect income, and finish with the most valuable glassmaking enterprise.
Wellington: The Peninsular War 1812-1814
Choose a scenario and assign the four commands, deal strategy cards, alternate card plays as command points or events, move armies along connected spaces, resolve interceptions, battles, sieges, attrition, and political control, then check automatic victory or compare points at the scenario end.