Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Interrogate places against characters or times, separate public clues from private ones, and reconstruct a crime inside the Paris Opera.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Deduction
Combine clues and exclusions to identify hidden information.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Race
Compete to reach a destination, threshold, or objective before opponents.
Read the full game description
Kronologic: Paris 1920 is a competitive deduction game in which every question reveals two different pieces of the truth. A case begins with one of three scenario envelopes and one of its five investigations, giving the table fifteen mysteries at increasing difficulty. Six characters move through six rooms of the Palais Garnier across six moments in time. On your turn, choose a location card and align it with either a perforated Time tile or Character tile. The windows reveal a green clue that must be announced to everyone and a white clue only you may record. You might learn publicly that two people occupied the dance foyer at Time 3 while privately discovering that the servant was one of them, or reveal how often a suspect visited a room while keeping the precise time to yourself. Every investigator therefore shares enough information to keep the collective logic moving, but retains an edge that could solve the who, where, and when first. Notes gradually turn the opera map into a complete chronology constrained by adjacent movement. An answer can be attempted when the required facts seem certain; an incorrect accusation carries a cost, while the first correct solution wins. The solo mode removes the information split, letting one player reveal both clues and measure performance by the number of questions asked.