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A Study in Emerald
Place influence to claim cards and cities, build your deck, move and protect agents, manipulate war or revolution, and ensure your hidden faction survives the final comparison.
Mr. Jack in New York
Choose characters from the round’s shared display, use their movement and city-changing abilities, then use Jack’s visibility declaration to eliminate suspects—or preserve the disguise.
Kronologic: Paris 1920
Choose a room, pair its card with a time or suspect tile, announce the public clue, keep the private clue, chart every movement, and solve first.
Ultimate Werewolf: Ultimate Edition
Deal hidden roles, run secret night actions, debate during the day, nominate and vote, eliminate suspects, and see whether villagers expose every werewolf before the pack takes control.
EXIT: The Game – Advent Calendar: The Silent Storm
Read the day’s story, open the indicated door, inspect every card and object, solve the linked riddle, test the three-digit code, and discover where the silent workshop sends you next.
EXIT: The Game – The Lord of the Rings: Shadows over Middle-earth
Read Gandalf’s instructions, examine the available cards and objects, solve one linked riddle at a time, verify answers with the decoder disk, and use hints only when needed.
London Dread
Choose a story and investigators, plan actions simultaneously against the timer, assign skills and equipment to locations, resolve plots together, carry consequences into later chapters, and survive the story’s final confrontation.
Perspectives Blue
Describe concrete visual details before proposing theories, keep a shared timeline, and revisit clues whose meaning changes when another player reveals new context.
Unlock!: Short Adventures – The Birmingham Murder
Spread revealed cards where everyone can inspect them, assign one player to operate the app, and save hints for moments when the whole group has exhausted a clue’s visual details.
Pandora’s Legacy
Reserve a table or puzzle mat for multiple sessions, read the companion text closely before using hints, and let different players lead visual, word, and physical puzzles.
Kronologic: Cuzco 1450
Choose questions that narrow several possibilities at once; the best interrogation advances your private grid even after its public clue helps the table.
Horror on the Orient Express: The Board Game
Share evidence before acting: one investigator should preserve safe actions while another spends resources on the risky test that can unlock the next clue.
Cereal Killer
As detective, use witness questions to narrow several routes before spending an arrest; as killer, make each forced cereal clue support more than one plausible path.
Point of View: Lost Places
Anchor every discussion to a shared landmark before comparing left, right, near, and far; small orientation mistakes can make several correct observations look contradictory.
Threads of Fate
Create a shared evidence map and record every glyph, date, and proper noun; connections between chapters are easier to spot when the group externalizes its clues.
The Presence
Visitors should compare clues before separating, because distance limits communication. The spirit gains leverage by making every action plausible under both possible loyalties until the reveal.
Sudds & Malone
Take evidence that advances your own case while disguising which final clue you need; an obvious investigation invites rivals to draft it first.
The Secrets of Warden Keene
Record exact names, dates, and repeated symbols before forming a theory; the smallest agreement between two epitaphs may be the link the case needs.
LA-1
Coordinate specialties before splitting up, manage the Fate deck carefully, and pursue the strongest lead before Darkness makes recovery impossible.
Endangered Orphans: House of Rath
Protect your identity as carefully as your position: an apparently inefficient rescue can reveal which orphan matters to you and give every rival a target.