Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Hide the crew’s survival plan from a hostile shipboard intelligence—or become A.D.E.L.E. and turn every system against them.
Core mechanisms
Key systems that shape the decisions players make.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Area Movement
Move pieces between connected regions rather than along individual spaces.
See all 9 mechanisms
Read the full game description
A.D.E.L.E. is a tense one-versus-many game set aboard a spacecraft bound for Mars. Most players control crew members attempting to deactivate the hostile artificial intelligence or escape, while one player operates A.D.E.L.E. and tries to stop them. Each crew member secretly assigns four action cubes behind a screen, then A.D.E.L.E. spends limited energy to predict those plans and trigger fires, sealed hatches, oxygen loss, disabled terminals, and other hazards. The astronauts must search the ship, move mission objects, share fragmented information, and coordinate without revealing too much. Variable ship boards, events, character abilities, anomalies, and mission locations keep both sides adapting. Solo and cooperative rules replace the human A.D.E.L.E. player with an automated challenge.