Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Build a climbing team, negotiate on a shared mountain, and manage dice, gear, and risk while racing to summit the world’s great peaks.
Core mechanisms
Key systems that shape the decisions players make.
Negotiation
Make proposals, promises, or deals directly with other players.
Set Collection
Gather related items that become more valuable when scored together.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Follow
Choose whether to perform a reduced version of another player’s selected action.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Peaks is a competitive mountain-climbing adventure in which every player assembles an expedition and tackles a shared ascent. Climbers gather equipment, commit dice, negotiate over routes and support, and collect sets that improve their chances as the mountain grows more dangerous. Follow actions and variable setup keep everyone involved, while area influence and tactical timing reward teams that establish themselves in the right places before attempting the summit.