Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Recruit heroes, infiltrate the city of Lumen, and rescue its Keepers through a layered deck-building and area-movement adventure.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Open Drafting
Select cards or items from a shared face-up display.
Set Collection
Gather related items that become more valuable when scored together.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
See all 11 mechanisms
Read the full game description
Fall of Lumen is a standalone fantasy adventure in which rebel heroes enter the Inner Worlds to rescue the captured Keepers. Players build decks and personal tableaus, gather resources and skills, and move agents among the districts of Lumen to complete missions before the city collapses. Contracts, open drafting, and once-per-game powers reward careful development, while varied maps and scenarios change the route through the campaign-like adventure. Competitive, solo, and two-player cooperative options let the same interconnected system support several styles of play.