Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft five asymmetric operators, breach or fortify a destructible map, and race the real-time activation clock to secure the mission.
Core mechanisms
Key systems that shape the decisions players make.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Real-Time
Players act under continuous time pressure rather than taking normal turns.
See all 13 mechanisms
Read the full game description
6: Siege – The Board Game translates Rainbow Six’s asymmetric firefights into a tense tactical skirmish. Attackers and defenders assemble five-operator squads whose weapons, armor, speed, and signature gadgets combine in sharply different ways. Barricades, breaches, cameras, drones, smoke, overwatch, hidden deployment, and destructible entry points turn each map into a planning problem before the first activation begins. During play, a shared timer forces both teams to divide limited activation time across two phases, making precise positioning and coordinated operator actions as important as the dice rolled in combat.