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Evolution: The Origin of Species
Deal trait cards, take turns playing each card face down as a new animal or face up as an adaptation, roll for the shared food supply, feed animals and resolve predators and defensive traits, discard any animal that remains unfed, refill hands, and score surviving animals plus their traits after the deck ends.
Collect!
Deal each player a starting row, draw and place one animal on your turn, resolve that animal’s power, rearrange or disrupt rows as directed, complete a group of four matching animals to earn a half crown, and win by collecting two half crowns or satisfying the full-crown condition.
Munchkin Adventure Time
Choose an Adventure Time character, deal Door and Treasure cards, kick down one Door each turn, fight revealed monsters with levels, gear, powers, and negotiated help, let rivals modify the combat, collect treasure and levels for victories, run away from losses, and reach level ten through combat to win.
Nuclear Escalation
Deal populations and cards, use propaganda and secrets during the cold war, then program delivery systems and warheads when hostilities begin; resolve defenses, special effects, the misfunction die, population losses, and final retaliation until one power remains.
Thunder Road
Roll and assign movement to your cars and buggy, advance the modular road, ram adjacent vehicles, resolve hazards and gunfire, use the helicopter to attack from above, recycle empty road boards to the front, and eliminate every rival convoy.
Monopoly Gamer
Roll the numbered and power-up dice, move and resolve your character ability, buy or auction unowned properties, collect rent and loose coins, fight the next boss whenever someone passes Go, and total properties, defeated bosses, and coin sets after Bowser.
City of Gears
Roll your production dice, move automatons from the factory, spend results to explore, place and connect gears, activate city powers, claim ownership and upgrades, watch for Opening Day tokens, and finish with the most prestige when the third token is drawn.
Sheep & Thief
Draft terrain cards, place them as connected pasture tiles, move sheepdogs to herd sheep into pens, route the thief through exposed flocks, steal rivals’ sheep, and score the largest protected flock.
Fast Forward: FORTRESS
Keep the numbered deck in order, follow the opening card instructions, draw or secretly commit card sets, contest the available fortresses, resolve each hourglass checkpoint, and let new rules emerge from the deck.
13 Dead End Drive
Use both movement dice to obscure which heirs are yours, change the portrait when doubles give you the chance, and threaten more than one victory route at once.
Madcala
Count the full sow before lifting a pile, watch which final plate your opponent wants next, and use plus-one abilities to create turns that attack while disrupting their setup.
Super Boss Monster
Draft for room synergies rather than raw damage alone, and decide early whether your minion must control hero flow or can safely harvest a stronger town action.
Farm Hand
Count the public suit distribution before bidding; the missing ranks matter as much as the cards in your hand when identical values can cancel.
Escape from New York
Share equipment and information while the rescue is fragile, but watch the conditions that let a teammate defect—the safest route can suddenly become a race.
Farms Race
Build an income base before overextending; a negotiated border can buy the turn you need to arm a decisive attack.
Mindbug: King of Tokyo
Save at least one Mindbug for the creature that changes the tempo of the duel; early power is tempting, but the last threat is often the decisive one.
Dwar7s Fall
Place buildings so one dwarf can reach several complementary actions; compact routes save workers and make it harder for rivals to profit from your kingdom.
Cross Bronx Expressway
Treat the action queue as a forecast: secure the neighborhood effects you need before another faction changes the political order.
Mag·Blast: Third Edition
Keep every flagship sector screened when possible; one open lane can invite several opponents to concentrate fire.
Mada
Keep a special card for the moment the number climb tightens; the strongest round is often the one you safely bank, not the one you stretch too far.
Dodos Riding Dinos: Dodo Dash
Read the table before committing an attack: matching aggression can cancel, leaving a well-timed movement card free to claim the lead.
Traitors Aboard
Watch patterns, not single claims: a helpful-looking contribution can still protect a Mutineer, while an honest Pirate may be forced to sound suspicious.
Dark Blood
A visible majority is only part of the contest: time your recruits and sacrifices so upgrades arrive before the last rounds, and never ignore an opponent’s hidden taint.
Viking Raiders
Keep all three victory tracks within striking distance and save your strongest raid or favor for the turn an opponent exposes the exact resource you need.