Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Predict your tricks, read six asymmetric animal suits, and make every card count across a six-round microgame.
Core mechanisms
Key systems that shape the decisions players make.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Deduction
Combine clues and exclusions to identify hidden information.
Predictive Bid
Bid on how well you expect to perform, then try to meet that prediction.
Take That
Use Take That as a recurring structure for player decisions and resolution.
Read the full game description
Farm Hand is a 21-card trick-taking game in which six animal suits contain different numbers and values of cards. Players can see which suits are in circulation, then simultaneously predict how many tricks they will win before the hand begins. Each of six rounds adds another card to every hand, steadily increasing the information and the stakes. Following suit, cancellation between matching values, and exact-bid scoring turn the tiny deck into a sharp game of inference for one to five players.