Find your next board game
Flip 7
Keep flipping unique numbers, bank when the risk turns ugly, and use action cards to freeze, rescue, or pressure the table.
Wandering Towers
Move a wizard or a whole tower, remember who was covered, refill potions by trapping pieces, and race your entire class to Ravenskeep.
Courtisans
Split three cards between the Queen, your own domain, and an opponent while steering families toward favor or disgrace.
Linko
Lay a same-value group, steal matching-size lower groups, and balance useful new cards against the penalty for anything left in hand.
ICECOOL
As a runner, flick through your fish doors; as the catcher, tag every rival—using curves, rebounds, jumps, and occasional multi-door shots.
Oriflamme
Place a hidden card at one end of the line, then reveal for its power or keep it concealed to accumulate influence across six rounds.
Black Fleet
Use one movement card to sail your merchant, pirate, and a navy ship; deliver cargo, raid opponents, bury goods, and buy all four upgrades before the final ransom.
boop.
Place one kitten or cat on the quilt, push every adjacent piece directly away, graduate kitten trios, and maneuver three adult cats into a row.
Smash Up: Pretty Pretty Smash Up
Combine two factions, play minions and actions onto shared bases, trigger faction synergies, and claim the best share of each base’s points when its power threshold breaks.
Smash Up: Monster Smash
Shuffle two factions together, play minions and actions on shared bases, build or exploit power counters, and take the best share of each base when its breakpoint is reached.
Arkham Horror: Lovecraft Letter
Draw a card, play a card, deduce rival hands, risk insane abilities and sanity checks, survive each round, and earn the required Mythos tokens.
Flip 7: With A Vengeance
Draw unique numbers, stop before a duplicate busts the hand, chase the Flip 7 bonus, play disruptive action cards, protect banked points, and reach 200 first.
Panda Royale
Roll your personal dice pool, score each color’s special pattern, use pity and trade effects, draft one new die per round, and finish with the strongest ten-die collection.
La Cuenta
Play matching tapas, build or shed sets, trigger disruptive effects, pass the pressure around the table, and avoid being the diner left with the bill.
Spirits of the Wild: Awakening
Choose animal boards, add and collect stones, spend action tiles, trigger spirit powers, move Coyote to block a rival, and score the strongest completed sets.
For a Crown
Recruit mercenaries, sleeve them with your crest, shuffle every family’s cards into one deck, resolve the chaotic court, protect your rubies, and finish richest.
Mindbug: Battlefruit Kingdom
Play a creature or attack, decide whether to steal opposing summons with one of two Mindbugs, protect Harvest threats, exploit Fast attackers, and remove all rival life.
Skull Queen
Predict your trick total, reveal bids, follow suit, deploy pirates and escape cards, use the Skull Queen at the right moment, and score only when the forecast is exact.
Popcorn
Acquire films, build and upgrade rooms, advertise, draw guests from your bag, seat them beside matching movies, trigger theater powers, earn awards, and collect the most popcorn.
Talisman: The Magical Quest Game – 5th Edition
Choose a character, roll and choose a direction, resolve spaces and Adventure cards, defeat enemies, convert trophies into attributes, acquire a Talisman, enter the Inner Region, and defeat the elder dragon.
Ratjack
Combine one twelve-card family per player, draw and play each turn, hide values or trigger powers, modify rival tableaux, avoid exceeding twenty-five, score for eliminations or an exact total, and win the required rounds.
Disney Villainous: Sugar and Spite
Choose King Candy or Shere Khan, prepare that villain’s realm and two decks, move to a new location each turn, resolve its actions, play allies and items, use Fate cards to disrupt the rival, and complete your unique objective first.
Pirate Fluxx
Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.
Inuit: The Snow Folk
Build the Great White display, use your turn to scout or recruit one available card type, add Inuit to the matching occupation, resolve hunters, shamans, warriors, elders, and equipment, refill the shared row, and score village majorities, animals, spirits, and specialization bonuses at the end.