Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Race Super Mario characters around a familiar property board, trigger individual powers, battle bosses, collect coins, and finish with the highest score.
Core mechanisms
Key systems that shape the decisions players make.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Set Collection
Gather related items that become more valuable when scored together.
Stock Holding
Acquire shares whose value depends on companies, assets, or player actions.
Take That
Use Take That as a recurring structure for player decisions and resolution.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
Monopoly Gamer rebuilds the familiar property game around the pace and personality of Super Mario. Players choose Mario, Princess Peach, Yoshi, or Donkey Kong, each with an ability that can change how a power-up result works. A numbered die moves the character while a second die launches shells, steals or scatters coins, and activates other effects, so every lap produces more interaction than a standard roll around the board. Properties still generate value, but cash is replaced by coins and the game has a fixed finish: passing Go opens the next boss battle, ending with Bowser. Beating bosses and owning property are both worth points, while each five coins also contributes to the final score. The result keeps Monopoly’s readable movement and ownership structure but replaces open-ended bankruptcy with a brisk race through eight levels.