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Merchants box art
2007 Ranked #4,519

Merchants

Everyone can see demand rising. Only one merchant will know exactly when to load the ships, move the market, and turn the final sale into a fortune.

Economic Nautical Hand Management Trading

Players

2-4

Play time

30 min

Age

12+

Complexity

1.71/5

Rating

6.60

Easier to teach Highly interactive Light strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 4.0/5

Easier to teach

Replay value 4.0/5

High replayability

Interaction 4.0/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 3.0/5

Light strategy

Player control 3.5/5

More strategic control

Setup time About 8 min
Teach time About 10 min
Table footprint Small
Campaign commitment No campaign
Recommended edition Merchants – Catalyst Game Labs English Edition
See all 18 specifications

How it plays

How does it play?

Load ships with the goods you expect to peak, manipulate demand, and invest profits in an expanding commercial engine.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Merchants is a compact Reiner Knizia market game in which every card played can enrich several players at once. Six face-up goods cards show current demand, while each player loads colored cubes onto two ships. On a turn, you may exchange cargo, buy an improvement, or pass before either selling cards into the demand row or drawing fresh goods. A sale pays every matching cube according to how many cards of that color are visible, so raising a market can reward rivals as readily as yourself. Ships, offices, dockers, and trade agreements convert early cash into permanent advantages, but buying too soon can leave you unable to exploit the next price spike. The deck is also the game clock, creating a brisk economic contest of timing, shared incentives, and opportunistic investment.

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Videos (1)

How to play

Now playing Video

Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Merchants – Catalyst Game Labs English Edition 2010 English Catalyst Game Labs / US

Game and edition data

All specifications (18)

Play and group

Players
2–4
Play time
30 min
Age
12+
Complexity
1.7/5
App
None app

Practicalities

Setup time
About 8 min
Teach time
About 10 min
Teardown time
About 5 min
Table footprint
Small

Campaign and continuity

Campaign commitment
No campaign
Group continuity
Flexible
Resettable
Fully Resettable

Edition and product

Recommended edition
Merchants – Catalyst Game Labs English Edition
Language
English
Region
US
Availability
Current
Edition type
Retail
Current edition
No
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

3
Harald Lieske Sascha Rost Piotr Sokołowski

Publishers

6
Pegasus Spiele Catalyst Game Labs Game Harbor New Games Order, LLC Trefl TWOPLUS Games

Linked items

No published linked games yet.