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Merchants & Marauders
Move forces between areas to control positions and pressure rivals.
San Juan
Collect matching sets while timing when to score or trade them.
John Company: Second Edition
Negotiate deals and shifting promises to improve your position.
Endeavor
Commit presence to key areas and fight for influence where it matters.
Santa Maria
Build routes and networks to connect locations efficiently.
Macao
Build routes and networks to connect locations efficiently.
Amerigo
Place tiles carefully to build spatial scoring patterns.
Madeira
Place workers to claim actions and turn resources into plans.
Jamaica
Roll dice and choose how to use the results for tactical outcomes.
Cooper Island
Place workers to claim actions and turn resources into plans.
Struggle Of Empires
Commit presence to key areas and fight for influence where it matters.
Century: A New World
Place workers to claim actions and turn resources into plans.
Vasco Da Gama
Place workers to claim actions and turn resources into plans.
The Rich And The Good
Meuterer
Move pieces across a map while planning position and timing.
Navajo Wars
Play event cards to drive map pressure and long-term timing.
König Von Siam
Commit presence to key areas and fight for influence where it matters.
John Company
Negotiate deals and shifting promises to improve your position.
1754: Conquest – The French And Indian War
Play event cards to drive map pressure and long-term timing.
Alubari: A Nice Cup Of Tea
Place workers to claim actions and turn resources into plans.
New Amsterdam
Commit presence to key areas and fight for influence where it matters.
El Capitán
Commit presence to key areas and fight for influence where it matters.
Merchants Of Amsterdam
Make decisions quickly while the game unfolds in real time.
New World: A Carcassonne Game
Place tiles carefully to build spatial scoring patterns.