Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Sow beads around a crooked tea table, trigger asymmetric actions, and whittle a rival character’s health to zero.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Madcala is an asymmetric two-player dueling game inspired by mancala. Each turn, a player gathers beads from one plate and sows them around the shared table; the plate where the final bead lands determines the action that fires. Character-specific abilities and plus-one effects bend that simple rhythm into tactical attacks, healing, positioning, and resource control. Because both players manipulate the same circulation of beads, every move changes the choices available to the opponent. Victory comes from reducing the rival character’s health to zero before their engine turns the table.