Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft rooms, dispatch a minion into town, and lure hapless heroes through a lethal side-scrolling dungeon.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Take That
Use Take That as a recurring structure for player decisions and resolution.
Read the full game description
Super Boss Monster advances the pixel-art dungeon-building series with a shared Town Board and a cleaner room draft. Players build side-scrolling dungeons, cast spells, and use a minion worker to redirect heroes or activate valuable town locations. Leaving too many adventurers in town creates its own pressure, while room combinations and player powers shape how efficiently each dungeon can convert heroes into souls. It is a standalone one-to-four-player game with an official solo mode and broad compatibility with earlier Boss Monster cards.