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5,113-5,136 matching games

Cahoots box art

Cahoots

Track which temporary ally profits from each trick, reveal as little as possible in negotiation, and break a partnership just before it becomes more valuable to them than to you.

Year2018 Players3-4 Time20-40 Weight1.25 Age12+
Card Game Hand Management Trick-taking
Munchkin: Critical Role box art

Munchkin: Critical Role

Save powerful one-shot cards for fights that change the lead, negotiate help carefully, and avoid becoming the obvious target before you can make a final run at level ten.

Year2021 Players3-6 Time60-120 Weight1.75 Age10+
Adventure Card Game Fantasy Hand Management Take That Variable Player Powers
Spooky Tower box art

Spooky Tower

Secure easy ghosts early, watch which victory route opponents are pursuing, and stop rolling when a modest gain protects a nearly complete collection.

Year2026 Players2-4 Time15-30 Weight1.83 Age8+
Horror Dice Rolling Push Your Luck Race
Valkyries box art

Valkyries

Plan each card around both its immediate action and the options it removes, exploit your Valkyrie’s unique power, and position for the next enemy pattern before committing to an attack.

Year2024 Players2-4 Time20 Weight1.5 Age10+
Adventure Fantasy Fighting Grid Movement Hand Management Multi-Use Cards
Wraith & The Giants box art

Wraith & The Giants

Build card chains around the giant’s current weakness, preserve flexible effects for its rage turns, and accept a small wound when it protects a much stronger follow-up.

Year2025 Players1 Time30-45 Weight2.13 Age14+
Fantasy Fighting Hand Management Solo / Solitaire Game
Operation Theseus: Gazala 1942 box art

Operation Theseus: Gazala 1942

Protect supply before chasing territory, activate formations in an order that preserves follow-up options, and treat exposed armor as a temporary advantage rather than a permanent breakthrough.

Year2022 Players1-2 Time60-600 Weight3.75 Age14+
Wargame World War II Action Points Dice Rolling Grid Movement
Relicblade: Adventure Battle Game box art

Relicblade: Adventure Battle Game

Concentrate actions where they change the objective, protect fragile specialists behind terrain, and spend relics when they create a decisive activation rather than a merely efficient one.

Year2015 Players2-4 Time30-60 Weight2.43 Age10+
Adventure Fantasy Medieval Action Points Deck, Bag, and Pool Building Dice Rolling
Mutant Year Zero: Zone Wars box art

Mutant Year Zero: Zone Wars

Use terrain to deny easy shots, hold one flexible Stalker for late-round opportunities, and pursue artifacts only when the route home is as credible as the route in.

Year2024 Players1-4 Time60-120 Weight2.29 Age14+
Book Fighting Miniatures Action Points Chit-Pull System Deck, Bag, and Pool Building
Inflection Point: The Battle for Kalach and the Battle of Chir box art

Inflection Point: The Battle for Kalach and the Battle of Chir

Keep headquarters and supply routes coherent before stretching a formation, use terrain to create favorable engagement geometry, and plan each activation around the next formation’s needs.

Year2025 Players2-4 Time60-240 Weight3.38 Age16+
Wargame World War II Dice Rolling Hexagon Grid
Castle Builder box art

Castle Builder

Preserve several legal sums beneath open spaces, spend coins on tiles that extend more than one future route, and watch which number lets an opponent climb immediately.

Year2024 Players2-4 Time45-60 Weight1.56 Age8+
Medieval Hand Management Market Pattern Building
Fighting Formations: US 29th Infantry Division box art

Fighting Formations: US 29th Infantry Division

Use terrain and line of sight to build favorable fire lanes, protect command flexibility, and take initiative when it changes the next order rather than merely the current attack.

Year2025 Players1-2 Time180 Weight3 Age14+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
Fighting Fantasy Adventures box art

Fighting Fantasy Adventures

Keep the ordered story decks intact, discuss risk before revealing the next location, and preserve healing and provisions for the encounters that can derail an entire adventure.

Year2025 Players1-4 Time90-180 Weight1.33 Age14+
Adventure Card Game Fantasy Cooperative Game Dice Rolling Events
Blind Business box art

Blind Business

Listen to what opponents request from each hand, use refused deals to infer hidden positions, and balance efficient sets against the visible threat of a five-card run.

Year2023 Players2-5 Time15-30 Weight1.5 Age8+
Bluffing Card Game Negotiation Hand Management Set Collection Sudden Death Ending
Rattlesnake box art

Rattlesnake

A card is both ammunition and a one-time power: read the opponent’s face-down commitment, strengthen only what your plan needs, and bury at the decisive moment.

Year2026 Players2 Time15 Weight2.5 Age14+
American West Bluffing Card Game Deck, Bag, and Pool Building Hand Management
Sweet Takes box art

Sweet Takes

Track which suits can still be followed, preserve low-number winners for their richer score, and use the secret stash when a blind card is worth the risk.

Year2023 Players2-5 Time15-30 Weight1.5 Age8+
Card Game Hand Management Trick-taking
Star Wars: Unlimited – Intro Battle: Hoth box art

Star Wars: Unlimited – Intro Battle: Hoth

Use the board prompts to learn the action rhythm, protect the base while building resources, and time leader deployment for the swing turn rather than the first legal moment.

Year2025 Players2 Time20-30 Weight2 Age12+
Card Game Collectible Components Movies / TV / Radio theme Deck Construction Hand Management Income
Warhammer Underworlds: Two-Player Starter Set box art

Warhammer Underworlds: Two-Player Starter Set

Read the opponent’s objective lanes, spend activations on positioning before committing attacks, and protect the fighter whose upgrade path supports the next scoring window.

Year2021 Players2 Time30 Weight3 Age12+
Collectible Components Fantasy Fighting Area Majority / Influence Deck, Bag, and Pool Building Dice Rolling
BUBBLE GUM box art

BUBBLE GUM

Count the twenty-one visible or inferred cards, feed dangerous values when losing, and decide whether a controlled burst now creates the stronger final approach to fourteen.

Year2024 Players2 Time15 Weight1.5 Age10+
Card Game Number Hand Management Trick-taking
Lepidoptery box art

Lepidoptery

Track which combination columns are close to filling, preserve a different meld type for the next turn, and force the opponent to spend cards blocking a connection instead of shedding efficiently.

Year2025 Players2 Time20-30 Weight1.86 Age10+
Abstract Strategy Card Game Hand Management Ladder Climbing Pattern Building
Astro Knights: Eternity box art

Astro Knights: Eternity

Build a deck or pool that turns small actions into stronger combos.

Year? Players1-4 Time45-60 Weight3 Age14+
Card Game Fighting Science Fiction Chit-Pull System Cooperative Game Deck, Bag, and Pool Building Admin: Upcoming Releases Crowdfunding: Kickstarter
ROVE Jr: Results-Oriented Versatile Explorer box art

ROVE Jr: Results-Oriented Versatile Explorer

Work backward from the mission pattern, save module powers for blocked corners, and avoid spending the only movement direction that can repair two modules at once.

Year2024 Players1 Time15 Weight1.2 Age6+
Card Game Children's Game Science Fiction Hand Management Pattern Movement Pattern Recognition
Jeff Davis: The Confederacy at War box art

Jeff Davis: The Confederacy at War

Protect the economy before chasing battlefield glory, supply only the campaigns that change the survival clock, and keep a reserve for the next Union offensive.

Year2019 Players1 Time60-240 Weight2.62 Age12+
American Civil War Civil War Economic Action / Event Action Points Area Movement
Behold: Rome box art

Behold: Rome

Choose a government path early, rotate cards toward complementary scoring rules, and abandon a region only when the nation upgrade or tributary is worth losing its production.

Year2024 Players1 Time60 Weight3.1 Age12+
Ancient Card Game City Building Deck, Bag, and Pool Building Hand Management Move Through Deck
Pingyao: First Chinese Banks box art

Pingyao: First Chinese Banks

Open complementary branches before competitors block the best routes, keep enough liquid silver for remittances, and use deposits only when the interest will arrive before the final round.

Year2017 Players1-4 Time60-90 Weight3 Age10+
Dice Economic Dice Rolling Pick-up and Deliver Tile Placement