Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Lead two push-fit warbands across mirrored hex boards, score objective cards, and learn Warhammer Underworlds without later-season subsystems.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Read the full game description
Warhammer Underworlds: Two-Player Starter Set is a streamlined entry point to Games Workshop’s tactical arena game. The box pairs the Storm of Celestus with Drepur’s Wraithcreepers, each supplied as four easy-build miniatures with fighter cards and a dedicated thirty-two-card deck. Players alternate activations to move, attack, guard, and hold objectives across two double-sided boards while dice resolve combat and objective cards convert positional plans into glory. The rules focus on the Shadespire core, leaving out later spell, quarry, hunger, and primacy systems.