Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Chain a lone Wraith’s cards into precise attacks, scar four elemental giants, and protect a village in a compact series of solo boss battles.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Every twenty-three years, elemental giants rise from the earth and threaten the village guarded by a family of Wraiths. This solo card game pits one Wraith against one giant at a time. Players manage a focused hand, chain card effects, expose weaknesses, and inflict scars before the giant’s escalating rage overwhelms the defender. Four distinct giants and three generations of Wraiths vary the puzzle while keeping each battle tense and compact.