Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Defend your dwindling campfire against vicious monsters encroaching from the shadows.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Embers is a solo survival puzzle packed into an eighteen-card wallet game. Four heroes circle a sputtering campfire while beasts emerge from cards flipped out of the shrinking fire grid. Each hero moves differently, so every action point spent to move, defend, strengthen the party, or forage changes the order in which threats can be answered. Keep the flame alive through four hours of darkness to reach dawn.