Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Guide Rangitaki through a dark choose-your-path adventure, resolving story choices and tactical board encounters with cards and custom dice.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Critical Hits and Failures
Exceptional die results create unusually strong successes or severe failures.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Spire's End: Rangitaki is a standalone solo adventure told across roughly three hundred tarot-sized cards. The story unfolds one card at a time as choices redirect the deck, reveal allies and dangers, and determine which of three chapters Rangitaki survives. Selected encounters move onto a compact board where action points, terrain, enemies, and custom dice create short tactical skirmishes. Minimal setup and little bookkeeping keep attention on the narrative, while branching paths and variable encounters encourage another voyage after the first ending.