Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Guide Hiroo Onoda through six tense rounds of solo survival, missions, dwindling resources, honor, health, and paranoia.
Core mechanisms
Key systems that shape the decisions players make.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Storytelling
Create or extend a narrative in response to prompts or game events.
Read the full game description
Onoda is a solitaire card game about survival and resilience in the Lubang jungle after the Second World War. Across six rounds of variable length, the player gathers rice and other resources, moves between areas, and attempts a mission that can preserve honor or deepen the danger. Push-your-luck decisions continually trade progress against health, paranoia, companions, and the strength of Onoda’s squad. The final outcome reflects both survival and the human cost accumulated across decades of resistance.