Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Choose a race and class, connect terrain cards into a panoramic map, and survive a seven-day solo journey to Oakinshelm.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Tin Realm is a compact solo adventure from the creator of Tin Helm. After choosing a race and class, the player explores a line of map cards whose half-terrain edges combine into a panoramic landscape. Each day brings movement decisions, encounters, dice checks, and pressure to reach Oakinshelm before time expires. Push-your-luck choices trade scarce health and supplies for progress and rewards. Tin Realm is fully playable by itself, while optional integration with Tin Helm expands the portable adventure system.