Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Player-count sensitive
Deep strategy
Luck-sensitive
How it plays
How does it play?
Descend a nine-card dungeon alone, roll through traps and monsters, and manage food, gold, health, and experience to claim the Og’s Blood.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Mini Rogue: A Roguelike Microgame compresses a branching dungeon crawl into nine cards, dice, cubes, and a small footprint. The cards form rooms and passages that are revealed as the adventurer descends through increasingly dangerous floors. Encounters demand dice rolls against monsters, traps, merchants, and resting places, while food, health, armor, gold, potions, and experience must be carefully rationed. Leveling improves combat dice, but pushing onward with weak supplies can end a run quickly. The original print-and-play design earned a physical hook-box edition from Nuts! Publishing, updated for compatibility with the later full game. Random room order, escalating enemies, and meaningful route choices give this tiny solitaire design the rhythm of a much larger roguelike without a persistent campaign.