Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Guide Hercules through twelve escalating mythic battles, roll and manipulate dice against each labor, earn rewards, and survive a solo campaign to redemption.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Storytelling
Create or extend a narrative in response to prompts or game events.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Hercules and the 12 Labors is a solo dice-driven adventure that turns the hero's legendary penance into a sequence of boss battles. Each labor presents its own deck, health track, attack requirements, persistent effects, and mythic twist. Hercules rolls a pool of action dice, assigns results to available spaces, and combines tactical abilities to meet attack patterns before the labor overwhelms him. Defeated challenges grant rewards that can strengthen later encounters, while event and lore cards make the campaign feel like one continuous journey rather than twelve isolated puzzles. Careful dice manipulation matters as much as a lucky roll because unused options and timing determine whether Hercules can endure the next consequence. A session lasts around half an hour to an hour, with the full arc offering a compact, replayable solo boss-battler.