Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead mutant Stalkers through a fast post-apocalyptic skirmish, scavenge ancient artifacts, and let dice, cards, and emergent stories reshape the Zone.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Read the full game description
Mutant Year Zero: Zone Wars turns the post-apocalyptic setting into a brisk miniatures skirmish game. Players command small bands of Stalkers, contest objectives, scavenge artifacts, and survive the Zone’s unpredictable dangers. Action points, custom dice, cards, and a chit-driven turn structure create cinematic reversals without burying the table in bookkeeping. The core set includes preassembled miniatures, terrain, a mat, cards, dice, tokens, scenarios, campaign rules, character generation, and solo play.