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Gloomhaven
Choose cards for tactical dungeon fights and long-term character growth.
Unmatched: Houdini vs. The Genie
Maneuver, draw, and attack with a unique fighter deck while preserving enough cards to survive the rival’s counterplay.
Unmatched: Hell’s Kitchen
Choose Daredevil, Elektra, or Bullseye, take two actions per turn, maneuver across connected spaces, resolve hidden-card combat, exploit item tokens, and defeat every opposing hero.
Unmatched: Slings and Arrows
Move through the Globe, play attack and defence cards face down, exploit four radically different fighter decks, and defeat the opposing hero before your own health runs out.
Unmatched: For King and Country
Select a Marvel hero, spend two actions to maneuver, scheme, or attack, resolve card effects in order, use battlefield items, and defeat the rival hero.
Unmatched: The Witcher – Steel and Silver
Choose Geralt, Ciri, or the Ancient Leshen, maneuver twice per turn, play schemes and combat cards, exploit a unique ability, and defeat every rival hero.
Unmatched: The Witcher – Realms Fall
Choose a Witcher fighter, spend two actions to maneuver, scheme, or attack, manage a single action deck, exploit zones and line of sight, and reduce every opposing hero to zero health.
Warhammer 40,000: Kill Team – Octarius
Build two kill teams and the killzone, choose a mission, assign orders, alternate operative activations, spend action points, exploit cover and sight lines, and score objectives.
Cry Havoc
Choose a scenario and assemble its maps and named counters, alternate movement and missile activity, spend movement points by terrain, check facing and line of sight, resolve combat on the appropriate table, flip wounded characters, test morale, and complete the scenario’s objective within its turn limit.
Warhammer 40,000: Heroes of Black Reach
Choose a scenario and force, deploy on its terrain map, assign secret numbered order tokens including a bluff, reveal activations in sequence, move, fire, and assault with unit abilities and action cards, and complete the scenario objective before the opposing army.
Melee
Design a fighter and survive a fast, positioning-heavy duel of cold steel and dice.
Dungeons & Dragons: Attack Wing
Build a point-limited force, set maneuver dials in secret, fly or march into favorable arcs, and combine actions, upgrades, and dice at the right range.
Worldspanner Factions, Set 1: Heroes
Build faction alliances early and position heroes so enemy reactions cannot cut off the adventures that score your largest objectives.
This Accursed Civil War
Plan around each wing’s command limits: a coordinated reserve and intact formation usually matter more than one dramatic charge.
Samurai: Warfare in 16th Century Japan
Clan cohesion matters more than isolated strength: activate formations with a clear sequence, protect leaders, and time shock attacks so routed enemies cannot recover between commands.
Apex Legends: The Board Game
Treat movement as a squad resource: occupy cover and firing lanes that create safe follow-ups, and save interrupts for the moment an enemy crosses open ground.
BattleTech: Alpha Strike Box Set
Move for the modifier you need, not merely the shortest route: use buildings and trees to break line of sight, then concentrate several units on one exposed target before it can reposition.
Unmatched: Stars and Stripes
Preserve a flexible defense card until you understand the opponent’s threat range; winning position is rarely worth exposing a hero to an unanswered signature attack.
Dungeons of Doria
Coordinate initiative rather than simply acting as soon as possible; leaving the right hero high on the track can interrupt a monster activation or rescue an exposed ally.
Moonstone
Do not reveal your strongest combat card too early. Position models so that several bluffs remain credible, then spend energy after an opponent has committed to the wrong answer.
Warhammer 40,000: Kill Team – Hivestorm
Use terrain and obscuring lines aggressively: an operative that preserves an action for repositioning or mission work often contributes more than one exposed for a low-probability attack.
Mythic Battles: Isfet
Build a compact activation deck and protect the units carrying the cards you need; a spectacular miniature contributes nothing if its activation options are buried.
Heroscape: Battle for the Wellspring Battle Box
Claim elevation before trading attacks, protect order-marker plans from an early casualty, and use jungle or water positioning to force inefficient enemy movement.
La Bataille de Dresde
Treat roads, command reach, and formation timing as seriously as combat odds; a corps arriving organized is more valuable than scattered units reaching the line a turn earlier.