Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Explore a modular dungeon without a game master, share initiative across a hero party, and survive tactical fights, traps, loot, and evolving campaign scenarios.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Read the full game description
Dungeons of Doria is a cooperative, GM-free dungeon crawler built around a flexible initiative system. Heroes reveal room tiles, draw events, collect a huge variety of loot, and confront monsters whose levels and modifiers keep the danger unpredictable. Every action spends initiative, so the acting order changes as characters move, attack, repair, or interact. Standalone scenarios deliver self-contained expeditions, while four campaigns carry characters and consequences across a longer arc.