Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Fight character-by-character medieval skirmishes across illustrated maps where facing, wounds, terrain, and morale decide every clash.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Modular Board
Build the play area from interchangeable sections that vary between games.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Cry Havoc is a man-to-man medieval wargame in which every counter represents a named knight, archer, sergeant, peasant, or animal. Scenario forces maneuver across richly illustrated hex maps, paying movement costs for terrain and using facing, line of sight, missile fire, melee odds, wounds, and morale to resolve close tactical stories. Mounted characters can be unhorsed, wounded fighters flip to reduced sides, and buildings, slopes, hedges, and narrow approaches turn each map into a positional puzzle. The scenarios range from raids and ambushes to peasant uprisings, giving the approachable core system a strong narrative character and providing the foundation for a long family of compatible games.