Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft Egyptian gods, heroes, monsters, and troops, then outmanoeuvre rival armies in a card-driven miniature skirmish.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Command Cards
Use cards to issue orders and determine which units or actions can activate.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Mythic Battles: Isfet brings the Mythic Battles system to ancient Egypt. Players assemble asymmetric armies led by a divinity and use activation cards to move units, claim omphalos stones, and attack across terrain where line of sight and positioning matter. Custom dice produce a flexible push-your-luck combat system, while dashboards track every unit’s powers and injuries. The core set stands alone, and its units can also mix with Pantheon and Ragnarök for cross-mythology battles.