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Samurai: Warfare in 16th Century Japan box art
1996 Ranked #6,450

Samurai: Warfare in 16th Century Japan

Lead the great daimyō through six decisive battles, from burning castles and cavalry charges to the final reckoning at Sekigahara.

Renaissance Wargame Hexagon Grid Simulation

Players

2

Play time

180 min

Age

12+

Complexity

3.39/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 1.8/5

Harder to teach

Replay value 4.5/5

High replayability

Interaction 5.0/5

Highly interactive

Player scaling 2.5/5

Player-count sensitive

Strategic depth 4.8/5

Deep strategy

Player control 4.0/5

More strategic control

Setup time About 30 min
Teach time About 60 min
Table footprint Extra Large
Recommended edition Samurai – GMT Games English second printing (2007)
See all 20 specifications

How it plays

How does it play?

Fight six great Sengoku-era battles with clan command, arquebuses, cavalry, individual challenges, and the Great Battles of History system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Samurai is the fifth Great Battles of History volume, covering six major clashes of Japan’s Sengoku Jidai from Okehazama to Sekigahara. Armies operate through clan-oriented command, with leaders activating formations for movement, missile fire, shock combat, and rallying across hex maps. Arquebuses and cavalry meet a distinctive layer of individual samurai challenges, honour, and head-taking, giving the system a character different from its ancient-world predecessors. The 2007 second printing incorporates accumulated errata and clearer rules while preserving the complete historical scenario set.

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Shopping

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Videos (1)

How to play

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Photos (4)

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Photo

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Samurai – GMT Games English second printing (2007) 2007 English GMT Games / US

Game and edition data

All specifications (20)

Play and group

Players
2
Play time
180 min
Age
12+
Complexity
3.4/5
Language dependence
Moderate
App
None app

Practicalities

Setup time
About 30 min
Teach time
About 60 min
Teardown time
About 25 min
Table footprint
Extra Large

Campaign and continuity

Group continuity
Fixed Group
Resettable
Fully Resettable

Edition and product

Recommended edition
Samurai – GMT Games English second printing (2007)
Language
English
Region
US
Availability
Out Of Print
Edition type
Standard
Current edition
No
Consumable components
None.
Compatibility
Verified 2007 Gmt Games English Second Printing, Product Code Gmt9601 07, Incorporating Known Errata.
Credits and catalog connections

Credits

Designers

2
Richard H. Berg Mark Herman

Artists

4
Mike Lemick Rodger B. MacGowan Leland Myrick Mark Simonitch

Publishers

1
GMT Games

Linked items

No published linked games yet.