Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Command dragons, heroes, and ground forces in a tactical miniatures battle driven by maneuver templates, hidden orders, dice, and special abilities.
Core mechanisms
Key systems that shape the decisions players make.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Template
Use a physical template to determine legal movement paths or distances.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Dungeons & Dragons: Attack Wing adapts the maneuver-template system of Star Wars: X-Wing to aerial and ground combat in the Forgotten Realms. Players assemble forces from pre-painted dragons, heroes, troops, and monsters, equip them with upgrades, then secretly choose maneuvers before revealing and resolving movement in initiative order. Position, firing arcs, range, line of sight, action choices, and attack and defense dice all matter, while creature and upgrade abilities give each force a distinct identity. The starter set contains three painted miniatures, maneuver dials, templates, cards, dice, tokens, a quick-start scenario, and the complete rules. The point system supports head-to-head skirmishes as well as larger multiplayer encounters and scenarios.