Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead a cross-era hero team through a modular arena, earn faction favor, complete adventures, and outscore the rival team in glory.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Stat Check Resolution
Compare a statistic with a target or random result to determine success.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Worldspanner Factions, Set 1: Heroes brings legendary figures from the past, present, and future into a tactical contest on a modular map. Each team positions heroes, builds alliances with rival factions, and tackles adventures whose objectives can reward clever movement as much as combat. Reactions and line-of-sight threats make every approach contested, while stat checks and changing scenarios keep the arena unpredictable. After the final turn, the team with the most objective points from adventures, alliances, and other achievements wins.