Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Pit four American legends against one another in asymmetric skirmishes driven by distinct decks, tactical movement, and dramatic combat cards.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Movement Points
Spend a movement allowance across spaces with different costs.
Read the full game description
Unmatched: Stars and Stripes adds four sharply asymmetric fighters to the expandable dueling system: George Washington and the Culper Ring, Rosie the Riveter in a powered suit, John Henry with his mighty hammer, and Wyatt Earp alongside Doc Holliday. On each turn, players take two actions to maneuver, scheme, or attack, using a unique deck that expresses each hero’s strengths and limitations. Positioning, line of sight, hand management, and knowing when to commit a valuable defense card shape every clash. Two double-sided battlefields support head-to-head contests and larger team fights, while all four fighters can mix with other Unmatched sets.