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Propolis
Place and fortify worker beeples, collect pollen, win influence across floral realms, construct hive cards, and meet palace requirements for the most prestige.
Citizens of the Spark
Attract a citizen group, layer matching cards, trigger stronger actions, follow rivals when possible, and collect the most sparks.
Altay: Dawn of Civilization
Play cards for resources and actions, expand settlements across terrain, contest regions, acquire settler cards, develop permanent achievements, defend your people, and score territory, knowledge, and monuments.
Pacts
Assemble six regions on the cloth mat, choose courts and creature factions, seed influence, reveal the round’s common actions, let one player divide them into two pacts, let the other assign the pacts, resolve cards and powers, then score region majorities after rounds three and six.
Avant Carde
Match an exhibition, earn cash, and curate a sharper art deck before the awards run out.
Aeon’s End: The Descent
Coordinate turn-order risks aloud, build discard sequences that produce purposeful future hands, and decide early whether a Friend’s support is worth the extra Foe pressure it may invite.
Tax the Rich
Bid with both your hand and the likely partner card in mind; a well-timed Revolution can rescue weak-looking cards after opponents spend their power.
Fall of Lumen
Coordinate deck growth with board position; a powerful engine cannot rescue a Keeper if its agents arrive in the wrong district or one turn too late.
Desperate Oasis
Build groups where their movement will matter twice: first to secure a lane, then to leave your opponent awkward placements on the neighboring oasis.
Snowcrest
Build a village that can convert resources twice—first into reliable actions, then into offerings or scrolls—so no worker becomes stranded behind a single narrow plan.
Captain Tsubasa: The Card Game
Do not spend only for raw team value: the best purchase is the card that supports the pass-shot-defense sequence your remaining tokens can actually complete.
Otter
Keep one flexible card available until the river develops; committing every slot to an early pattern can leave the family unable to use a stronger late combination.
Moirai
Build toward two Fate patterns at once before chasing the third. A large discard pile is valuable only when its cards can be woven without breaking the structures already scoring well.
Estate: Raise the Realm
Build one dependable resource chain before diversifying. An elegant production turn matters only if the next card, worker placement, or objective can actually use what it creates.
Twisted Cryptids
Do not reveal your hidden trait through perfect efficiency too early. Score steadily in public while keeping enough action flexibility to pivot when another cryptid moves the humans.
Mayor of Chicago
Plan each city card for both faces before committing it. An attractive neighborhood can be less valuable than the assistant it sacrifices, especially when the ten-assistant limit or corruption will soon close options.
Operation Barclay
Treat every card planted in the double-cross deck as a message: its value matters, but what your opponent believes you want them to draw matters more.
Chichén Itzá
Map all four actions before committing to the first: acting early can reduce cost, but leaving one flexible slot helps answer a contested region or unexpected combat result.
Tree Society
Treat every sale as both income and tempo: improve the guilds whose powers chain together, then convert that engine into buildings before rivals profit from the same market.
Valkyries
Plan each card around both its immediate action and the options it removes, exploit your Valkyrie’s unique power, and position for the next enemy pattern before committing to an attack.
Dark Tomb: Bloodthorn Island
Keep the party close enough to share items, plan around the automatic downstream drift, and save flexible actions for newly revealed threats.
Epona
Build toward a few compatible owner preferences instead of collecting every attractive horse; focused combinations turn each training action into more value.