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Legendary: Game of Thrones Deck Building Game
Recruit cards that reinforce your House’s class combinations, defend your Mastermind before an opponent can exploit it, and attack where victory points overlap with deck improvement.
Zombie Princess
Bid from the shape of the whole hand, save a princess power for the round rule that exposes its best edge, and avoid winning extra tricks after the target is secure.
Wise Guys
Expand toward locations that match the resources already hidden in your clubhouse, negotiate before spending guns, and sell through the black market when a temporary alliance controls the route.
Soulaween
Look one move beyond the immediate flip, rotate a character only when its reverse side changes the opponent’s best reply, and protect two-part patterns before completing them.
Ice and Idols
Plan a route that survives one board change, unlock the movement power your position needs most, and time research cubes around the shifting score values.
One Card Wonder
Plan backward from your wonder requirements, build only the infrastructure that accelerates completion, and use trading to convert surplus instead of wasting worker actions.
DerrocAr: The Week of Five Presidents
Build support without letting the economy collapse, time laws and decrees around the event deck, and treat alliances as temporary tools rather than dependable commitments.
Trick Shot (second Edition)
Push your luck for bigger rewards while risk keeps building.
Distant Suns
Keep several regions open for awkward shapes, use upgrades to extend scoring chains, and remember that the shape you reject may become exactly what an opponent needs.
Munchkin: Critical Role
Save powerful one-shot cards for fights that change the lead, negotiate help carefully, and avoid becoming the obvious target before you can make a final run at level ten.
Valkyries
Plan each card around both its immediate action and the options it removes, exploit your Valkyrie’s unique power, and position for the next enemy pattern before committing to an attack.
Alice, Through the Looking Glass
Plan the crossing before the mirror forces a flip, leave flexible space for awkward shapes, and chain bonuses across both faces instead of scoring each side in isolation.
DC Deck-Building Game: Arkham Asylum
Spend victory-point tokens on bribes only when the immediate card creates a larger turn, and keep a hostage ability ready for the moment it denies a rival the line-up card they need.
Guildlands
Place tiles where your workers can score twice, watch the edge rotations opponents are preparing, and spend gold only when the extra action advances both your guild power and final objective.
Market Fresh
Build broad matching foundations before stacking high, and advance produce columns where rivals cannot easily dislodge your farmer from the best scoring row.
Legends of Sleepy Hollow
Coordinate action-pool refreshes, clear fear before it blocks a critical ability, and let the hero with the best positioning investigate while others contain threats.
Kombo Klash!
Track face-down animals, trigger movement powers before committing a scoring tile, and leave opponents with weak partial groups instead of easy combos.
Station to Station
Connect useful stations before taking cargo, keep enough coal for a decisive delivery, and recruit crew whose powers reinforce the contracts already in reach.
Dark Tomb: Bloodthorn Island
Keep the party close enough to share items, plan around the automatic downstream drift, and save flexible actions for newly revealed threats.
LA-1
Coordinate specialties before splitting up, manage the Fate deck carefully, and pursue the strongest lead before Darkness makes recovery impossible.
1ers Contacts
Agents should compare every clue before spreading out, while the alien must disguise purposeful movement as ordinary terrain avoidance.
Black Rose Wars: Duel – Kami
Program spells with an escape route in mind, contest the rooms that feed your school, and delay a combo until it can survive the opponent’s reaction.
Pyramidice
Build a dice pool that supports a clear scoring plan, use divine powers to correct weak rolls, and watch which monument opportunities opponents can claim before your next turn.
Tatsumi
Plan two or three moves ahead: the ring you leave is as important as the space you reach, and an efficient collection route can also block a rival dragon from its best scoring position.