Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Navigate Argentina’s 2001 political crisis, build support, manage conflict and debt, and survive the week of five presidents.
Core mechanisms
Key systems that shape the decisions players make.
Negotiation
Make proposals, promises, or deals directly with other players.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Market
Buy and sell through a shared supply whose availability or prices can change.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Events
Triggered events alter the shared state, rules, or available choices.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
See all 7 mechanisms
Read the full game description
DerrocAr: The Week of Five Presidents is a political strategy game set during Argentina’s turbulent December 2001. Players lead senators and governors, balancing public support, regional conflicts, the economy, laws, decrees, debt, and opportunities for embezzlement. Card operations, lobbying, media pressure, and unfolding events create a volatile contest in which short alliances can be useful but never permanent. After two phases of crisis management, the faction with the most Support wins. Modular rules let groups tune the complexity, and a solo mode recreates the struggle for one player.