Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Track a hidden alien across six replayable secret files, combining agent abilities and imperfect clues before the visitor escapes.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Deduction
Combine clues and exclusions to identify hidden information.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Read the full game description
1ers Contacts is a one-versus-many deduction game in which one player secretly moves an alien across a hex map while the other players coordinate as agency operatives. The alien must complete a mission and reach extraction without being caught. Agents move openly, activate specialized abilities, deploy detection arrays, and combine the alien’s answers into a narrowing trail. Six Secret Files change the alien race, mission, and tactical texture while preserving the central pursuit.