Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Cross a frozen temple, rotate its shifting pathways, and deliver ancient idols to research sites before rival expeditions reshape the maze.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Set Collection
Gather related items that become more valuable when scored together.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Pick-up and Deliver
Use Pick-up and Deliver as a recurring structure for player decisions and resolution.
See all 10 mechanisms
Read the full game description
Ice and Idols is a spatial pick-up-and-deliver game played on a temple whose transparent pathways never stay fixed. Players spend action points to move, collect idols, and carry them to matching altars. Researching an idol scores through a shared track, while keeping one unlocks a new power for rotating, sliding, or otherwise manipulating the maze. Asymmetric explorers and disruptive events make every route temporary.