Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Command a powerful kami in a spell-driven arena duel where summoned spirits, shifting rooms, and explosive combos decide the last mage standing.
Core mechanisms
Key systems that shape the decisions players make.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Modular Board
Build the play area from interchangeable sections that vary between games.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Variable Phase Order
The order of phases changes according to player choices or game state.
See all 7 mechanisms
Read the full game description
Black Rose Wars: Duel – Kami condenses the arena combat of Black Rose Wars into a tactical contest for one or two players. Rival kami program spells, summon spirits, manipulate modular rooms, and chase quests while the Black Rose itself changes the battlefield. Each school of magic creates distinct combinations, and careful timing can turn a defensive sequence into a sudden burst of damage. The box also integrates with the wider Black Rose Wars line.