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1-21 matching games

Wandering Towers box art

Wandering Towers

Move a wizard or a whole tower, remember who was covered, refill potions by trapping pieces, and race your entire class to Ravenskeep.

Year2022 Players1-6 Time30 Weight1.6 Age8+
Fantasy Memory Hand Management Memory Race Components: 3-Dimensional (3D) Digital Implementations: Board Game Arena
Smash Up: Pretty Pretty Smash Up box art

Smash Up: Pretty Pretty Smash Up

Combine two factions, play minions and actions onto shared bases, trigger faction synergies, and claim the best share of each base’s points when its power threshold breaks.

Year2015 Players2 Time45 Weight2.12 Age14+
Animals Card Game Expansion for Base-game Area Majority / Influence Hand Management Take That
Smash Up: Monster Smash box art

Smash Up: Monster Smash

Shuffle two factions together, play minions and actions on shared bases, build or exploit power counters, and take the best share of each base when its breakpoint is reached.

Year2014 Players2 Time30-45 Weight2.19 Age12+
Card Game Fantasy Humor Area Majority / Influence Hand Management Take That
Mindbug: Battlefruit Kingdom box art

Mindbug: Battlefruit Kingdom

Play a creature or attack, decide whether to steal opposing summons with one of two Mindbugs, protect Harvest threats, exploit Fast attackers, and remove all rival life.

Year? Players2 Time15-25 Weight2.4 Age8+
Card Game Fantasy Fighting Betting and Bluffing Hand Management Take That
Talisman: The Magical Quest Game – 5th Edition box art

Talisman: The Magical Quest Game – 5th Edition

Choose a character, roll and choose a direction, resolve spaces and Adventure cards, defeat enemies, convert trophies into attributes, acquire a Talisman, enter the Inner Region, and defeat the elder dragon.

Year2024 Players2-6 Time90-120 Weight2.11 Age12+
Adventure Exploration Fantasy Dice Rolling Role Playing Roll / Spin and Move
Disney Villainous: Sugar and Spite box art

Disney Villainous: Sugar and Spite

Choose King Candy or Shere Khan, prepare that villain’s realm and two decks, move to a new location each turn, resolve its actions, play allies and items, use Fate cards to disrupt the rival, and complete your unique objective first.

Year? Players2 Time40 Weight2.17 Age10+
Card Game Fantasy Movies / TV / Radio theme Hand Management Take That Variable Player Powers Books: The Jungle Book Brands: Disney
Munchkin Adventure Time box art

Munchkin Adventure Time

Choose an Adventure Time character, deal Door and Treasure cards, kick down one Door each turn, fight revealed monsters with levels, gear, powers, and negotiated help, let rivals modify the combat, collect treasure and levels for victories, run away from losses, and reach level ten through combat to win.

Year2014 Players3-6 Time60-120 Weight1.92 Age10+
Card Game Fantasy Fighting Dice Rolling Hand Management Take That
Thunder Road box art

Thunder Road

Roll and assign movement to your cars and buggy, advance the modular road, ram adjacent vehicles, resolve hazards and gunfire, use the helicopter to attack from above, recycle empty road boards to the front, and eliminate every rival convoy.

Year1986 Players2-4 Time45 Weight1.36 Age10+
Fighting Racing Science Fiction Dice Rolling Modular Board Player Elimination
Fast Forward: FORTRESS box art

Fast Forward: FORTRESS

Keep the numbered deck in order, follow the opening card instructions, draw or secretly commit card sets, contest the available fortresses, resolve each hourglass checkpoint, and let new rules emerge from the deck.

Year2017 Players2-4 Time15 Weight1.31 Age10+
Bluffing Card Game Fantasy Hand Management Push Your Luck Set Collection
Super Boss Monster box art

Super Boss Monster

Draft for room synergies rather than raw damage alone, and decide early whether your minion must control hero flow or can safely harvest a stronger town action.

Year2025 Players1-4 Time30 Weight2.3 Age13+
Card Game Fantasy Video Game Theme Hand Management Open Drafting Take That
Farms Race box art

Farms Race

Build an income base before overextending; a negotiated border can buy the turn you need to arm a decisive attack.

Year2024 Players2-4 Time60-120 Weight2.33 Age14+
Animals Economic Farming Area Majority / Influence Dice Rolling Die Icon Resolution
Mindbug: King of Tokyo box art

Mindbug: King of Tokyo

Save at least one Mindbug for the creature that changes the tempo of the duel; early power is tempting, but the last threat is often the decisive one.

Year2025 Players2 Time15-25 Weight2.2 Age8+
Card Game Dice Fighting Betting and Bluffing Dice Rolling Die Icon Resolution
Dwar7s Fall box art

Dwar7s Fall

Place buildings so one dwarf can reach several complementary actions; compact routes save workers and make it harder for rivals to profit from your kingdom.

Year2016 Players2-4 Time20-60 Weight2.23 Age12+
Fantasy Territory Building Hand Management Set Collection Take That
Mag·Blast: Third Edition box art

Mag·Blast: Third Edition

Keep every flagship sector screened when possible; one open lane can invite several opponents to concentrate fire.

Year2006 Players2-8 Time10-20 Weight1.56 Age10+
Card Game Humor Science Fiction Campaign / Battle Card Driven Hand Management Player Elimination
Disney Villainous: Treacherous Tides box art

Disney Villainous: Treacherous Tides

Your opponent’s objective is public information; time Fate actions for the turn just before their engine converts setup into a win.

Year2025 Players2 Time40 Weight2.5 Age10+
Card Game Fantasy Movies / TV / Radio theme Hand Management Take That Variable Player Powers
Re;ACT: The Arts of War box art

Re;ACT: The Arts of War

Plan the final position of the whole chain, not just the first card; keep one flexible reaction available for the response your opponent is most likely to reveal.

Year2024 Players2 Time20-40 Weight3.18 Age13+
Card Game Fantasy Fighting Action Queue Card Play Conflict Resolution Grid Movement
Star Wars Villainous: Revenge at Last box art

Star Wars Villainous: Revenge at Last

Your movement choice determines the actions available this turn, so plan one turn ahead and leave yourself a location that can recover when Fate cards disrupt the obvious line.

Year2024 Players2 Time50 Weight2.71 Age10+
Card Game Movies / TV / Radio theme Science Fiction Hand Management Take That Variable Player Powers
Star Wars: Super Teams box art

Star Wars: Super Teams

Do not spend every strong movement card immediately; holding the right ship color can let your team leapfrog a hazard or deny a rival’s final sprint.

Year2025 Players2-4 Time30 Weight1.2 Age7+
Movies / TV / Radio theme Science Fiction Space Exploration Race Take That Team-Based Game
Thief's Market box art

Thief's Market

Build each proposed split around what rivals need, price the risk of having a lot stolen, and draft symbols that unlock several market cards at once.

Year2025 Players3-5 Time30-60 Weight2.33 Age14+
Card Game Dice Fantasy Dice Rolling Die Icon Resolution I Cut, You Choose
Munchkin: Critical Role box art

Munchkin: Critical Role

Save powerful one-shot cards for fights that change the lead, negotiate help carefully, and avoid becoming the obvious target before you can make a final run at level ten.

Year2021 Players3-6 Time60-120 Weight1.75 Age10+
Adventure Card Game Fantasy Hand Management Take That Variable Player Powers
Star Wars: Unlimited – Intro Battle: Hoth box art

Star Wars: Unlimited – Intro Battle: Hoth

Use the board prompts to learn the action rhythm, protect the base while building resources, and time leader deployment for the swing turn rather than the first legal moment.

Year2025 Players2 Time20-30 Weight2 Age12+
Card Game Collectible Components Movies / TV / Radio theme Deck Construction Hand Management Income