Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Program intentions and answer attacks with reactions in a fast asymmetric duel where every card can extend, redirect, or break the combat chain.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Programmed Movement
Plan movement commands in advance before revealing and resolving them.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
See all 7 mechanisms
Read the full game description
Re;ACT: The Arts of War is a two-player tactical card battler in which rival artists turn their disciplines into combat styles. Each character brings an asymmetric deck, summons, and timing tools. Players program intentions, move across a grid, and answer opposing cards by building a last-in-first-out React Chain. Position, hand management, and reading the opponent matter because a single well-timed response can reverse an entire exchange. The first artist to deal three damage wins.